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Shrouded Sky Arc Raiders update out now – Patch notes for massive new download | Gaming | Entertainment

by London Mail
February 24, 2026
in Entertainment
Reading Time: 9 mins read
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Arc Raiders Shrouded Sky update

Arc Raiders Shrouded Sky update (Image: EMBARK)

The latest Arc Raiders update is out now on PlayStation, Xbox and PC, and it’s much bigger than we anticipated.

Arc Raiders update 1.13.1 introduces the Shrouded Sky content, complete with Hurricane map conditions, two new enemies and the addition of facial hair for customisation.

There’s also a new Raider Deck to unlock, as well as a Seasonal Player Project to complete. The project tasks players with finding parts to build a weather monitoring system, which ties into the Hurricane map conditions.

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While the new content was announced ahead of time, Embark has since released patch notes explaining all of the other changes available as part of the update.

As you can see from the notes below, the update includes a variety of balance changes for weapons like the Stitcher and Kettle.

However, the majority of the patch notes detail all of the bug fixes and gameplay tweaks.

The new update fixes pesky issues with the animation, as well as audio glitches and map problems.

Developer Embark Studios has even added a playable piano to the game, just in case you get bored.

Check out the full list of Arc Raiders patch notes below.

Arc Raiders update 1.13.1 patch notes

BALANCE CHANGES

– Reduced Headshot Multiplier from 2.5 to 1.75

– Reduced Base Damage from 7 to 6.5

– Increased Per Shot Dispersion by around 50% (Making it bloom faster)

– Reduced Base Damage from 10 to 8.5

– Reduced Headshot Multiplier from 2.5 to 2

– Reduced Base Damage from 9 to 8

– Improved ADS Magnification from ~1.9x to ~2.2x

– Improved Equip Time from 1.2s to 1.05s

– Improved Unequip Time from 0.9s to 0.75s

– Reduced Base Reload Time from 4.5s to 3.5s

– Reduced Time Between Shots from 0.9s to 0.7s

– Reduced Vertical Recoil by ca 50%

– Improved ADS Settle Speed by ca 35%

• Fixed an issue where the “Blindsided” achievement sometimes did not trigger as intended on the first attempt.

• Fixed various animation issues while vaulting.

• Fixed an issue where some weapons didn’t drop magazines during reloads.

• Fixed an issue where reattaching to a ladder after jumping could distort the climbing animation.

• Polished equip animations for pistols and hand cannon to better match timing and reduce visual popping when switching from unarmed.

• Improved arm and weapon positioning when swapping shoulders to prevent visual popping during the transition.

• Fixed an issue where fall damage wouldn’t get applied if the player was in a knockback animation.

• Polished low-health reaction animations for improved clarity.

• Fixed weapon-shake animation incorrectly triggering indoors during freezing weather; it now only occurs outdoors.

• Fixed an issue where Surveyors and Fireballs could open prematurely before stabilising.

• Reduced erratic movement of ARC parts when they are stuck to a looted item.

• Hornets now keep their upper armour after being destroyed, making the lootable piece easier to distinguish from Wasps.

• Fixed an issue where the Rocketeer sometimes would not shoot despite having a clear view of its target.

• Reduced cases where the Sentinel’s shots could pass through geometry when its weapon clips into walls at very close range.

• Limited bullet sound effects per trigger pull on burst weapons to the burst size to prevent extra shots from playing.

• Reduced audio stuttering on lower-spec PCs for smoother, more consistent sound during gameplay.

• Lowered non-radio voice volumes: in-game dialogue.

• Fixed an issue where sliding on stairs or debris could cause audio stutters.

• Scrappy has received your feedback about being too noisy, he will now try to cluck less frequently.

• Reduced overall volume and rebalanced the menu SFX and music mix for a more comfortable Speranza experience.

• Shortened one tube deployment music track that lingered for too long in session.

• Birds perched on ziplines now screech with correct positional audio when startled.

• Decreased audio occlusion / obstruction slightly across the board and especially for players .

• Updated acoustic guitar music tracks.

• The Devotee Set coming soon.

• Added a new facial hair customisation option.

• Fixed incorrect visor glass material on the Marco outfit’s green colour variant.

• Fixed various instances of clipping on certain outfits.

Arc Raiders Shrouded Sky new outfit

Arc Raiders Shrouded Sky new outfit (Image: EMBARK)

• Added a piano as an interactable object in the world.

• Fixed an issue where interactions could be triggered from too far away, allowing players to open doors, start hatches, or loot items without being nearby.

• Hold and continuous interactions now cancel when equipping another item or weapon.

• Fixed an issue where players could become unable to move after being revived with a defib.

• Prevented players from standing on or being carried by thrown grenades and other non-walkable items.

• Added missing gamepad aim assist for Sentinels, Turrets, Shredders and Surveyors.

• Disabled queuing for Practice Range while in a party to prevent matchmaking errors.

• Fixed an issue where a downed raider’s body could block hatch extraction by triggering a search prompt.

• Prevented enabling all NVIDIA Freestyle filters simultaneously to remove an unfair visual advantage.

• You can now make purchases with seeds and free loadout augments even if your stash is overflowing.

• General performance improvements.

• Fixed some popping issues.

• Fixed a crash when launching the game with DirectX 11.

• Fixed a crash that could happen when traversing ziplines.

• Fixed broken interactions near the top of certain ladders.

• Fixed missing collision on several environment props to reduce clipping and unintended traversal.

• General lighting fixes across different maps.

• The chance of finding rare loot in chimneys has been lowered slightly during Bird City map condition.

• Fixed multiple collision issues on Stella Montis (Lobby, Atrium, Loading Bay, Train Station tunnels, Seed Vault) to prevent players from reaching out-of-bounds areas using the ‘Unstuck’ function and to address shots coming from the Lobby ceiling.

• Adjusted night lighting on Stella Montis to improve visibility in darker areas.

• Improved night-time visibility at the Seed Vault extraction by adding local lighting.

• Fixed an issue where lowered Spillway bridges still displayed an interaction prompt, interaction is now correctly disabled when the bridge is down.

• Fixed an issue that allowed players to get on top of metro trains.

• Improved thunderstorm lighting for better visual clarity.

• Fixed an issue where players could go out of bounds in the Blue Gate tunnels.



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